FADAD
Free-form, universal, do-it-yourself gaming engine for Advanced Dungeons And Dragons
by Peter Mikelsons
Version: October, 1998

Table of Contents

Legal Stuff


3 Action Resolution

This chapter supplements FUDGE's chapter 3, which covers how to determine whether or not a character succeeds at an attempted action.

3.1 Action Resolution Terms

Dice:
FADAD uses FUDGE dice, six sided cubes with two pluses, two minuses, and two blanks.
Plus/Minus One-Half:
A factor which slightly changes a character's chance of success. These typically come from anything that gives a 5% bonus or penalty in AD&D. If a character has a +1/2 bonus, then when dice are rolled for an affected action an additional six-sided die should be rolled. If 1, 2, or 3 is rolled, then add +1 to the fudge die result. If 4, 5, or 6 is rolled, then add nothing. If a character has a -1/2 penalty, then the same procedure is used, except that the +1 becomes a -1.

(Actually, any die can be used for +1/2 rolls. The low 50% gives +1 and the high 50% gives nothing. Also, any fractional modifier can be used if an appropriate die can be found. How about +37% using percentile dice?)

3.2 Rolling the Dice

3.2.1 Reading the Dice

Of the four dice techniques presented in FUDGE, this one is recommended. It gives results from -4 to +4 quickly and easily, without intruding into role-playing or requiring complex math or a table.

FUDGE dice are six-sided dice with two sides marked +1, two sides marked -1, and two sides marked 0. They are commercially available from Grey Ghost Games - see the Legal Notice for their address.

You can make your own FUDGE easily enough. Simply get four normal white d6s. Using a permanent marker, color two sides of each die green, two sides red, and leave the other two sides white. When the ink has dried, spray the dice lightly with clear matte finish to prevent the ink from staining your hands. You now have 4dF: the green sides = +1, the red sides = -1, and the white sides = 0.

To use FUDGE dice, simply roll four of them, and total the amount. Since a +1 and a -1 cancel each other, remove a +1 and -1 from the table, and the remaining two dice are easy to read no matter what they are. (Example: if you roll +1, +1, 0, -1, remove the -1 and one of the +1s, as together they equal 0. The remaining two dice, +1 and 0, are easily added to +1.) If there is no opposing pair of +1 and -1 dice, remove any 0s and the remaining dice are again easy to read.

The result of a die roll is a number between -4 and +4. At the top of the character sheet, there should be a simple chart of the attribute levels, such as:

To determine the result of an action, simply put your finger on your trait level, then move it up (for plus results) or down (for minus results).


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