FADAD
Free-form, universal, do-it-yourself gaming engine for Advanced Dungeons And Dragons
by Peter Mikelsons
Version: February 2000

Table of Contents

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5 Character Development

5.1 Subjective Character Development

In Subjective development, the GM and player talk and come to an agreement on how a character should improve. If the GM gives out experience points (see below) regularly, subjective improvements should not be very frequent. 

5.2 Objective Character Development

In the Objective Character Development system, the GM can award experience points (EP). In general, the player should get GM approval before using EP, with some exceptions noted below. If approved, the player can trade EP for improvements at the following rates: The GM awards EPs at the end of each session based on how much the characters have experienced and accomplished. One or zero points may be given out for very short or lifeless sessions. Two or three points is about right for a few hour session where the characters got a fair bit done. Four to seven are awarded for accomplishing major goals or for surviving a long, dangerous session. Players may save EP as long as they wish. 

5.3 Development Through Training

In addition to the methods described above, the GM may allow traits to be raised through appropriate amounts of training time. This would require finding a teacher (which would cost money) or taking an appropriate job (which may not be totally dedicated the skill you wish to learn, and so take longer). It's also possible to learn something on your own, but the GM should double the time required. If using the Objective Character Development system, the GM may (or may not) require that EPs be spent in this manner - that is, you can't spend EPs unless you also take the time to train.

The GM sets training time and costs, and difficulty of finding a teacher. The teacher has two skills that must be considered: Teaching skill, and the appropriate skill being taught. The player may need to roll the dice to see how diligently the character studied the skill. The die roll should be on an attribute such as Willpower, Drive, Zeal, Wisdom, Self Discipline, Self Motivation, Psyche, Intelligence, etc. If the player can give a valid reason why the character is extremely motivated to learn this skill, the GM may grant up to +2 to the trait tested. The GM may request a single die roll, or a roll per week, month, etc. If multiple rolls are called for, at least half of them should succeed to earn the skill improvement.

Remember that it is much easier to improve a skill from Poor to Mediocre than from Great to Superb. Require more time, or higher Difficulty Levels on the Will rolls to raise an already high skill. 

5.4 Development Through Magic

In FADAD, powerful magic can improve traits. A full Wish can improve any attribute or skill by one level. There are powerful tomes and grimoire that, when read, can improve attributes, but only for the first reader. Of course, there are a wide variety of temporary magical improvements of almost any trait.

Permanent improvements are usually accompanied by a high cost or risk. Wish spells drain the life energy of their casters. Grimoires are sometimes bear undetectable, crippling curses that are activated when read. 


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