
| FUDGE Attribute Level | AD&D Ability |
|---|---|
| Legendary+4 or higher! | 25 |
| Legendary+3 | 23-24 |
| Legendary+2 | 21-22 |
| Legendary+1 | 18/100, 19-20 |
| Superb | 18 |
| Great | 16-17 |
| Good | 14-15 |
| Fair | 9-13 |
| Mediocre | 7-8 |
| Poor | 5-6 |
| Terrible | 3-4 |
| Terrible - 1 | 1-2 |
| Terrible - 2 | 0 |
| AD&D
Level |
THAC0 | Easy
Skill |
Normal
Skill |
Hard
Skill |
Very Hard
Skill |
Max. in
FADAD |
|---|---|---|---|---|---|---|
| 0 | 21 | Mediocre | Mediocre | Poor | Terrible | Fair |
| 1 | 20 | Fair | Mediocre | Poor | Terrible | Good |
| 2-3 | 18-19 | Good | Fair | Mediocre | Poor | Good |
| 4-5 | 16-17 | Great | Good | Fair | Mediocre | Great |
| 6 | 15 | Great | Great | Good | Fair | Great |
| 7 | 14 | Superb | Great | Good | Fair | Superb |
| 8-9 | 12-13 | Superb | Superb | Great | Good | Superb |
| 10-12 | 9-11 | Legendary+1 | Legendary+1 | Superb | Great | Legendary+1 |
| 13-15 | 6-8 | Legendary+2 | Legendary+2 | Legendary+1 | Superb | Legendary+2 |
| 16-18 | 3-5 | Legendary+3 | Legendary+3 | Legendary+2 | Legendary+1 | Legendary+3 |
| 19-21 | 0-2 | Legendary+4 | Legendary+4 | Legendary+3 | Legendary+2 | Legendary+4 |
| 22-24 | -3--1 | Legendary+5 | Legendary+5 | Legendary+4 | Legendary+3 | Legendary+5 |
Poison saving throw - Toxin Tolerance:
| Priest
Level |
Rogue
Level |
Warrior
Level |
Wizard
Level |
Toxin
Tolerance |
|---|---|---|---|---|
| - | - | 0 | - | Mediocre |
| 1-9 | Any | 1-12 | Any | Fair |
| 10-18 | - | 13+ | - | Good |
| 19+ | - | - | - | Great |
Spell saving throw - Magic resistance:
| Priest
Level |
Rogue
Level |
Warrior
Level |
Wizard
Level |
Magic
Resistance |
|---|---|---|---|---|
| - | - | 0 | - | Mediocre |
| 1-3 | 1-4 | 1-4 | - | Fair |
| 4+ | 5-20 | 5-16 | 1-15 | Good |
| - | 21+ | 17+ | 16+ | Great |
| FUDGE Level | Percentile
Level |
= or higher
on d20 |
= or lower
on d20 |
|---|---|---|---|
| Superb | 98-100 | - | - |
| Great | 91-97 | 2 | 19 |
| Good | 71-90 | 3-6 | 15-18 |
| Fair | 31-70 | 7-14 | 7-14 |
| Mediocre | 11-30 | 15-18 | 3-6 |
| Poor | 4-10 | 19-20 | 1-2 |
| Terrible | 1-3 | - | - |
| Average
AD&D Damage less than or equal to... |
Base
Bonus |
FUDGE
Weapon Type |
|---|---|---|
| 1.75 | -1 | punch |
| 2.75 | 0 | gauntlet, thrown rock, kick |
| 3 | 1 | dagger, billy club, armored boot, sling bullet |
| 4 | 2 | shortsword, spear(1h), mace, hatchet, arrow |
| 5 | 3 | broadsword, spear(2h), war maul(2h), battleaxe, morningstar |
| 6.2 | 4 | greatsword(2h), battleaxe(2h) |
| 9.3 | 5 | (Equivalent to Scale here and up) |
| 14 | 6 | |
| 21 | 7 | |
| 31 | 8 | |
| 47 | 9 | |
| 71 | 10 | |
| 106 | 11 |
FADAD/SPELLJAMMER SHIP RECORD SHEET Name ______________________ Type/Class ________________ Mods/Notes: Maneuver Skill (MS) ________________ = Ship's MC ______ / 2 +Crew Skill ______ / 4 +Helm Skill ______ / 4 Target ________________ Total Mass ________________ = Volume ______ +Density ______ +Armor Mass ______ +Cargo Mass ______ +Misc. Mass ______ DDM ________________ = Volume ______ +Density ______ +Armor ______ +Other ______ 1,2 3,4 5,6 7,8 9+ Damage: Scratch Light Heavy Crippling Wrecked O O O O O O O hits taken: Tonnage ______________ Cargo Capacity __________ Speed Rating (SR) ______ Power Type ______________ Land on Water? ______ Land on Land? ______ Keel Length _____________ Beam Length _____________ Minimum Crew ______ Current Crew ____________ Crew Skill ______________ Crew Morale _____________ (List Crew roster on back of sheet.) Human Equiv. On-Board ________ Tonnage x 120 ___________ Fresh Air Left (Human-Days) _____________ Fouled Air Left (Human-Days) ____________ _______________________________________________________________________ ARMAMENT: Ram _____________________ Std Curr Target Modifier Ammo Weapon Crew Crew RoF Damg 0 1 2 3 4 5 6 7 left ------ ---- ---- --- ---- -- -- -- -- -- -- -- -- ----
First the easy part: convert MC from the letter rating to a Fudge rating.
MC MC (AD&D) (FADAD) ------ ------- A Great B Good C Fair D Mediocre E Poor F TerribleNext, determine the ship's base Target.
Volume Base (SJ-tons) Target --------- ------ 1 - 6 +2 7 - 22 +1 23 - 75 0 76 - 253 -1 254 - 854 -2Next, deal with size. To get the volume scale of a ship, use its "tonnage," where 1 SJ-ton = 100 cubic yards.
Volume SJ Scale Tons ------ ---- 17 1 min size for standard helm 18 1.5 19 2 20 3 - 4 21 5 - 6 22 7 - 10 23 11 - 15 24 16 - 22 25 23 - 33 26 34 - 50 max size for minor helm 27 51 - 76 28 77 - 114 max size for major helm (114.7) 29 115 - 169 30 170 - 259 31 260 - 389 smallest Citadels 32 390 - 579 33 580 - 869 largest Citadels 34 870 - 1300From the Volume, figure the Mass of the hull. Determine what the primary material of the hull and frame, and add the following modifier to Volume to get Hull Mass. If the material is not listed, then use the densities listed to estimate a modifier.
Density Hull Material lbs/cf Mass Mod. -------- ------- -------- light wood 6 -5 heavy wood, ceramic 9 -4 bone 15 -3 flesh (solid) 47 0 iron 56 +0 granite (solid) 170 +3Usually, the Damage Capacity of a ship is just equal to Hull Mass. However, if the material it is made of is unusually strong/weak for its density, then Damage Capacity should be adjusted up/down by 1 or 2.
For overall Ship Mass add the following to Hull Mass.
MC AR -- -- A +3 B +2 C +1 D 0 E 0 F -1 G -2Then look up the modified AR on the following table. If the modified AR is on the same line or above the line of the armoring material, then the ship has no armor value. If the modified AR is below the line with the armoring material, then the armor value is equal to the difference in lines.
| AD&D Armor
Rating |
FADAD Armor
Value |
|
|---|---|---|
| 10 | 0 | |
| 8-9 | 1 | thin wood, bone |
| 6-7 | 2 | thick wood, ceramics |
| 4-5 | 3 | metal, stone |
| 2-3 | 4 | |
| 0-1 | 5 |
When done, you should have the following attributes for the ship:
type SJ-tons Volume Dam-Cap Armor DDF Target MC ---- ------- ------ ------- ----- --- ------ -- Armada 100 28 24 1 25 -1 -1 Battlewagon 80 28 28 1 29 -1 -2 Blade 2 19 17 0 17 +2 +2 Citadel 300 31 31 0 31 -2 -3 sample specs Damselfly 10 22 22 0 22 +1 -1 Deathspider 100 28 24 1 25 -1 -2 Dragonfly 10 22 16 0 16 +1 0 Flitter 1 17 10 0 10 +3 +2 Hammership 60 27 23 0 23 0 -1 Landing Spider 4 20 16 1 17 +2 +2 Man-o-War 60 27 22 0 22 0 0 Mosquito 6 21 16 1 17 +2 0 Mindspider 40 26 25 0 25 0 0 Nautiloid 35 26 22 1 23 0 -1 Sidewheeler 30 25 24 0 24 0 -2 sample specs Squidship 45 26 22 1 23 0 -1 Tradesman 25 25 21 1 22 0 -1 Tyrant 23 25 24 2 26 0 0 Wasp 18 24 20 0 20 +1 -1 Wreckboat 4 20 16 1 17 +2 +2
__________________________________ FADAD CHARACTER DESCRIPTION / Att | Sk | VH | EP \ Character Name: | Superb .... +3 | 5 | 7 | 1 | Player: | Great ..... +2 | 4 | 6 | 1 | Date Created: | Good ...... +1 | 3 | 5 | 1 | Unspent EP: | Fair ...... 0 | 2 | 4 | 1 | | Mediocre .. -1 | 1 | 3 | 1 | Remaining Ité: | Poor ...... -2 | 0 | 2 | 1 | | Terrible .. -3 | -1 | 1 | 1 | Character Story & Personality: |__________________________________| | Att = Attribute Costs | | Sk = Average Skill Costs | | VH = Very Hard Skill Costs | | EP = Raising skills with EPs | |__________________________________| | Trading Traits: 1 gift = 1 fault | | 1 gift = 2 attribute levels | | 1 gift = 6 skill levels | \__________________________________/ Target: ______ Offensive Damage Modifier:______ Defensive Damage Modifier: ______ (Damage Bonus + Weapon) (Damage Capacity + Armor) 1,2 3,4 5,6 7,8 9+ Wounds: Scratch Hurt Very Hurt Incapac. Nr. Death O O O O O O O wound descriptions: ______________________________________________________________________ Attributes: | Gifts: | Skills: _______________________|___________________________|__________________ | Potential: |(Maximum: ) | Maximum Ité: | | | | | | | | | | | | | (Reaction: )| | (Dam.Bonus: )| | (Dam.Cap.: )| | _______________________|___________________________| Equipment: | Faults: | _______________________|___________________________| | | | | | | | | | | | | | | | | | | | | | |
| Name _____________ | |
| _______ Mind | _______ Morale |
| _______ Speed | _______ Size Scale (Mass/Volume) |
| _______ Magic Resist. | _______ Toxin Tolerance |
| _______ Max. Ité | _______ Potential |
| _______ other:________ | |
| _______ Attack | |
| _______ ODM = | _______ Strength (Scale ______ ) |
| +______ Weaponry bonus | |
| _______ Defense | |
| _______ Dodge | |
| _______ Target | |
| _______ DDM = | _______ Armor Value |
| +______ Damage Capacity | |
| +______ Mass Scale |
| AD&D Monster
Intelligence |
FUDGE
Mind |
|---|---|
| Non | No |
| Animal | Animal |
| Semi | Terrible |
| Low | Poor |
| Average | Mediocre |
| Very | Fair |
| Highly | Good |
| Exceptionally | Great |
| Genius | Superb |
| Supra-Genius | Legendary 1 |
| Godlike | Legendary 2 |
| AD&D
Morale |
FUDGE
Morale |
|---|---|
| Unreliable | Terrible |
| Unsteady | Poor |
| Average | Mediocre |
| Steady | Fair |
| Elite | Good |
| Champion | Great |
| Fanatic | Superb |
| Fearless | Legendary |
| AD&D
Move |
FUDGE
Speed |
|---|---|
| 1-2 | Terrible -2 |
| 3-4 | Terrible -1 |
| 5-6 | Terrible |
| 7-8 | Poor |
| 9-11 | Mediocre |
| 12-13 | Fair |
| 14-15 | Good |
| 16-19 | Great |
| 20-23 | Superb |
| 24-27 | Legendary 1 |
| 28-33 | Legendary 2 |
| 34-38 | Legendary 3 |
| Maneuverability
Class |
FUDGE Aerial
Dexterity |
|---|---|
| E | Terrible |
| D | Poor or Mediocre |
| C | Fair |
| B | Good or Great |
| A | Superb |
| AD&D Size: | FUDGE Size: |
|---|---|
| T, Tiny, < 2' | -5 or less |
| S, Small, 2'-4' | -4 to -2 |
| M, Man, 4'-7' | -1 to +2 |
| L, Large, 7'-12' | +3 to +12 |
| H, Huge, 12'-25' | +13 to +16 |
| G, Gargantuan, 25'+ | +17 and up |
To get FADAD Magic Resistance (Reté) use AD&D HD as fighter level in the table in 6.1.1.3 Saving Throw-Resistance Conversion.
| AD&D HD
+(MR/5) |
Fudge
MR |
Prob | Save
Range |
|---|---|---|---|
| less than 1 | Terrible | 6.2% | 19-20 |
| 1-4 | Poor | 19% | 16-18 |
| 5-8 | Mediocre | 38% | 12-15 |
| 9-14 | Fair | 62% | 8-11 |
| 15-18 | Good | 82% | 4-7 Max. w/o AD&D MR |
| 19-22 | Great | 94% | 1-3 |
| 23-26 | Superb | 99% | - |
| 27-30 | Legendary 1 | - | - |
| 31-34 | Legendary 2 | - | - |
| 35-38 | Legendary 3 | - | - |
| 39-42 | Legendary 4 | - | - |
| AD&D
Hit Dice |
FUDGE
Toxin Tolerance |
|---|---|
| less than 1 | Poor |
| 1 - 4 | Mediocre |
| 5 -10 | Fair |
| 11-16 | Good |
| 17+ | Great (normal maximum) |
| FAHD | THAC0 |
|---|---|
| -1 | 21 |
| 0 | 20 |
| 1 | 19 |
| 2 | 18 |
| 3 | 16-17 |
| 4 | 14-15 |
| 5 | 11-13 |
| 6 | 8-10 |
| 7 | 1-7 |
| 8 | -9 - 0 |
Compare FAHD to Mass. If Mass is greater than or equal to FAHD, then the creature tends to use its shear bulk to overcome enemies. Its Attack should be usually be Poor. Really inept fighters would be Terrible. Fairly vicious types might be Mediocre at best.
If FAHD is greater than Mass, then the creature is competent for its size. Take the difference of AD&D HD and Mass and look up the attack skill:
| HD - Mass | Attack |
|---|---|
| 1 | Mediocre |
| 2-3 | Fair |
| 4-5 | Good |
| 6-7 | Great |
| 8-9 | Superb |
| 10-12 | Legendary +1 |
| 13-15 | Legendary +2 |
| 16-18 | Legendary +3 |
| 19-21 | Legendary +4 |
Finally, consider the AD&D No. of Attacks. This provides a bonus to Attack. The creature may then take a penalty to attack multiple times in a round.
| No. of
Attacks |
Bonus to
Attack |
|---|---|
| 1 | 0 |
| 2 | +1 |
| 3-4 | +2 |
| 5-6 | +3 |
| 7-9 | +4 |
Some creatures have many attacks that do a small amount of damage each. These are either to be irritating or to deliver some special effect, like paralyzation or poison. For such creatures, do not add Mass (if any), but just assign a small Damage Bonus as seems appropriate.
Alternatively, compare the creature's attack to the weapon list and
add Mass. For example, a dragon with teeth the size of daggers could have
a Damage Bonus of its Mass+1 (knife). Of course, this is the best method
for dealing with tool using creatures like orcs and giants.
| Average
AD&D Damage less than or equal to... |
Base
Bonus |
FUDGE
Weapon Type |
|---|---|---|
| 1.75 | -1 | punch |
| 2.75 | 0 | gauntlet, thrown rock, kick |
| 3 | 1 | dagger, billy club, armored boot, sling bullet |
| 4 | 2 | shortsword, spear(1h), mace, hatchet, arrow |
| 5 | 3 | broadsword, spear(2h), war maul(2h), battleaxe, morningstar |
| 6.2 | 4 | greatsword(2h), battleaxe(2h) |
| 9.3 | 5 | (Equivalent to Scale here and up) |
| 14 | 6 | |
| 21 | 7 | |
| 31 | 8 | |
| 47 | 9 | |
| 71 | 10 | |
| 106 | 11 |
First determine the number of HD the creature has. If an exact number
of hit points is known, then divide by 4.5 to get an equivalent number
of HD for defensive purposes. Subtract Mass Scale to get FUDGE Defense
Hit Dice (FDHD): FDHD = HD - Mass. Each point of FDHD can raise Damage
Capacity, Dodge/Defense, or Maximum Ité by one point. If Dodge is raised,
then raising Defense skill costs no extra FDHD, and vice versa. See 6.1.1.3
Saving Throw-Resistance Conversion for guidelines on how high Dodge
is likely to be. Dividing up FDHD is a subjective matter. You must consider
the nature of the creature you are converting. Creatures which are small
and swift should have FDHD put into Dodge. Creatures that use weapons skillfully
should have FDHD put into Defense skill. Those that are tough and resilient
should get improved Damage Capacity. If no other category seems appropriate,
then put FDHD into Max. Ité. Highly intelligent or magical creatures should
have at least one point of Max. Ité.
| AD&D
AC |
FUDGE
Armor Value |
AD&D
Description |
FUDGE
Description |
|---|---|---|---|
| 10 | 0 | none | |
| 8, 9 | 1 | leather | soft leather |
| 6, 7 | 2 | studded leather,
scale |
hard leather,
light metal |
| 4, 5 | 3 | chainmail,
banded |
medium metal |
| 2, 3 | 4 | plate mail,
field plate |
heavy metal |
| 0, 1 | 5 | full plate | science fiction |
| -2, -1 | 6 | magic armor | |
| -4, -3 | 7 | ||
| -6, -5 | 8 | ||
| -8, -7 | 9 | ||
| -10, -9 | 10 |
| FUDGE
level |
AD&D
HD |
Monster
type |
|---|---|---|
| Terrible | 1 | skeleton |
| Poor | 2 | zombie, ghoul |
| Mediocre | 3 | ? |
| Fair | 4 | shadow |
| Good | 5 | wight |
| Great | 6 | ghast, wraith |
| Superb | 7 | mummy |
| Legendary+1 | 8-9 | spectre, vampire |
| Legendary+2 | 10-12 | ghost |
| Legendary+3 | 13-15 | lich |
| Legendary+4 | 16-18 | special |
End of the FADAD Rules.