Additional FUDGE Scale Rules

By Peter Mikelsons
Nov. 21, 1996





ABOUT FUDGE

FUDGE is a role-playing game written by Steffan O'Sullivan, with extensive input from the Usenet community of rec.games.design. The basic rules of FUDGE are available on the internet via anonymous ftp at ftp.csua.berkeley.edu, and in book form or on disk from Grey Ghost Games, P.O. Box 838, Randolph, MA 02368. They may be used with any gaming genre. While an individual work derived from FUDGE may specify certain attributes and skills, many more are possible with FUDGE. Every Game Master using FUDGE is encouraged to add or ignore any character traits. Anyone who wishes to distribute such material for free may do so - merely include this ABOUT FUDGE notice and disclaimer (complete with FUDGE copyright notice). If you wish to charge a fee for such material, other than as an article in a magazine or other periodical, you must first obtain a royalty-free license from the author of FUDGE, Steffan O'Sullivan, P.O. Box 465, Plymouth, NH 03264.

DISCLAIMER

The following materials based on FUDGE, entitled "Additional FUDGE Scale Rules", are created by Peter Mikelsons and made available by Peter Mikelsons, and are not authorized or endorsed in any way by Steffan O'Sullivan or any publisher of other FUDGE materials. Neither Steffan O'Sullivan or any publisher of other FUDGE material is in any way responsible for the content of these materials. Original FUDGE materials (c) Copyright 1992-1995 Steffan O'Sullivan, All Rights Reserved. 


Notes

This is an expansion of rules found in FUDGE section 2.31. I think these tables and guidelines could be very useful in a game where many different sized entities are moving or attacking each other. For example, in a fantasy game where characters encounter (or are) giants, dragons, and wee folk. Or in a science fiction game involving mecha, starfighters, and battleships. I have not playtested any of this, so I can not say for sure how useful it is.

 In the chart below I have used the values given in the original table as the middle of a particular scale range. I have also assumed an average human Scale 0 mass of 145 pounds. Strength is a linear measure of the ability to apply force with muscles or the mechanical equivalent. I have assumed strength is proportional to mass.

 Having strict guidelines for any number is against the spirit of FUDGE. If a mass or strength is close to the line, feel free to pick whichever Scale you like better. For example, if a player is doing something sleazy like adding a few pounds to his character's weight to push him (the PC) into the next Scale category, the GM should deny the bonus until the player reforms or the weight is clearly greater.
 
 
Scale Strength 
(human)
Mass 
(in pounds)
Mass 
(in tons)
-12 .0062-.0094 .912-1.37
-11 .0094-.0142 1.37-2.05
-10 .0142-.0212 2.05-3.08
-9 .0212-.0319 3.08-4.62
-8 .0319-.0478 4.62-6.93
-7 .0478-.0717 6.93-10.4
-6 .0717-.108 10.4-15.6
-5 .108-.161 15.6-23.4
-4 .161-.242 23.4-35.1 
-3 .242-.363 35.1-52.6
-2 .363-.544 52.6-78.9
-1 .544-.816 78.9-118
0 .816-1.22 118-178
1 1.22-1.84 178-266 
2 1.84-2.76 266-400
3 2.76-4.13 400-600
4 4.13-6.20 600-900
5 6.20-9.30  900-1350 0.45-0.67
6 9.30-14.0 1350-2020 0.67-1.01
7 14.0-20.9 2020-3030 1.01-1.52
8 20.9-31.4 3030-4550 1.52-2.28
9 31.4-47.1 4550-6830 2.28-3.41
10 47.1-70.6 6830-10200 3.41-5.12
11 70.6-106 10200-15400 5.12-7.68
12 106-159 15400-23000 7.68-11.5
13 159-238 23000-34600 11.5-17.3
14 238-358 34600-51900 17.3-25.9
15 358-536 51900-77800 25.9-38.9
16 536-804 77800-117000 38.9-58.3
17 804-1200 117000-175000 58.3-87.5
18 1200-1810 175000-262000 87.5-131
19 1810-2720 262000-394000 131-197
20 2720-4070 394000-591000 197-295
+5.68 x 10 x 10 x 10
To convert higher scales, divide by 10 until you are on the table. For each time you divided, add 5.68 to the given scale. For example, a freighter weighs 1000 tons. Divide by 10 once to get 100 tons, or Scale 18. Add 6 to get Scale 24 for the freighter. Another example: the Star-Destructor Mega Fort masses 2,500,000 tons. Divide by 10 four times to get 250 tons, or Scale 20. Add 23 (four times 5.68) to get Scale 43 for the Fort.
 
 

If you want formulas:

Scale = log(Strength)/log(1.5)

Scale = log(Mass/145 lbs) / log(1.5)

Sample Scales

These scales were determined by looking up the mass of the listed things on the above table. The actual Scale used in play might be different. In particular, things made of metal probably have a higher Mass and Strength scale than what is listed. Strength for machines can be complicated: structural strength and power are possible characteristics.
 
 
Mass
Scale
Examples
-181 electron (particle with smallest known nonzero rest mass)
-162 proton
-7 rabbit, house cat
-1 wolf
0 average adult human
3 black bear
4 tiger
5 subcompact car
6 horse, grizzly bear
8 panel van, helicopter, killer whale, stegosaurus
10 small truck
11 elephant, tyrannosaurus
12 executive jet, large african elephant, F-16 fighter (unloaded)
13 'Greyhound' bus
14 18-wheeler truck
15 small modern tank
17 main battle tank, brachiosaurus
19 Boeing 747, blue whale
20 _Queen Elizabeth_ cruise ship
24 large 17th century war galleon, small WWII destroyer
28 small nuclear submarine, large WWII destroyer
29 small aircraft carrier, small WWII battleship
30 large nuclear submarine
33 large WWII battleship
34 large aircraft carrier
108 large asteroid (Ceres)
120 moon (Luna)
131 planet (Terra)
162 star (Sol)
~290 universe (the one we live in)